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Introduction This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs Keywords Rendering Computer graphics GPU GPGPU general purpose gpu virtual reality VR rasterization DirectX Editors and affiliations Eric Haines1 Tomas Akenine-Möller2 1.SomervilleUSA 2.Lund UniversityLundSweden Bibliographic information DOI https://doi.org/10.1007/978-1-4842-4427-2 Copyright Information NVIDIA 2019 License CC BY-NC-ND Publisher Name Apress, Berkeley, CA eBook Packages Professional and Applied Computing Print ISBN 978-1-4842-4426-5 Online ISBN 978-1-4842-4427-2

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